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Ah, the Oasis. It sounds amazing the way Cline describes it in Ready Player One. But from the implementation perspective
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Virtual reality is the upcoming trend of this decade. It is an established fact that the demand of the audience continues to escalate over the years.
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I just recently had the opportunity to try my friend's Samsung Gear. It's virtual reality but instead uses your phone as a screen. Before this event, virtual reality was something I had hoped would be prevalent in 20 years' time. I was willing to wait. After this event, I could not wait 20 years to get my hands on virtual reality.
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Virtual reality will completely transform movies. VR will take over as our primary source for stories and storytelling, a role handed down from oral storytelling, books, live theater, movies, television, and most recently, first-person games like Quake and World of Warcraft.
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You can watch movies in VR on a massive 2D screen and that could replace traditional TVs, but you’ll still be watching 2D films. Traditional movies offer a unique perspective. You’re looking at other people going through their lives or a story. You’re a sort of voyeur and you get to understand or experience someone else’s psychology. You’re exercising your mirror neurons and feel empathy (or not) with the characters.
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Nope. Movie theatres and virtual reality are different products for different purposes. If VR is developed to a point where it overlaps, then you'll see movie theatres incorporating that technology.
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Well, first there's the fact that the consumer pool is small and likely to continue being small. There are only a few million potential customers out there right now, and they don't all belong to the same demographic. You can't even assume that they all have the same tolerances that would be needed for a VR movie. So, realistically, you're targeting a few hundred thousand people. They'd never produce a conventional film with that kind of narrow appeal.
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All games (I believe) support room-scale, so to move forward in the game you step forward in real life. You can use the right stick to turn the camera if you run out of room.
Knuckle Straps. Rather than having a wrist-strap, which can easily snap; to prevent your controllers from flying out of your hands or becoming improvised flails, get knuckle straps. Not only will they prevent you from accidently
While you can wear glasses inside most VR headsets, they can get pretty uncomfortable as the best views are when your eyes are close to the lenses.